The Challenge: Beating social isolation
“Increasing real world interaction and social connectivity for socially isolated people.”
Research has consistently identified that there is a link between social contact and improved wellbeing. Social isolation can be a risk factor for people’s mental and physical health. Reducing social isolation by improving social contact has been shown to reduce incidence of depression and, in some studies, to improve participants’ physical health as well. Greaves and Farbus (2006) suggest that “interventions which promote active rather than passive social contact, are more likely to impact positively on health and quality of life.”
Your challenge is to create a design that will increase real world interaction and social connectivity for socially isolated people.
You will need to identify a target group that experiences social isolation (e.g. the elderly, carers, children or teenagers with an illness, homeless people) and think of how you could help them to connect with other people in meaningful ways.
Where to start
Make sure that you are following @ozchi24 on Twitter! You might also like to follow @AdmiralDolphin (at least for the moral support.) He seems to invade our posts regularly, always in watery colours though. (Squee!)
Then make a start on understanding the problem space by checking out some of the following articles and links:
- Greaves, C. J., & Farbus, L. (2006). Effects of creative and social activity on the health and well-being of socially isolated older people: outcomes from a multi-method observational study. The Journal of the Royal Society for the Promotion of Health, 126(3), 134-142.
- Winterton, R., & Warburton, J. (2011). Models of care for socially isolated older rural carers: barriers and implications. Rural and remote health, 11(3), 1678.
- Waycott, J., Morgans, A., Pedell, S., Ozanne, E., Vetere, F., Kulik, L., & Davis, H. (2015). Ethics in evaluating a sociotechnical intervention with socially isolated older adults. Qualitative Health Research, 1049732315570136.
- Yarosh, S., Davis, H., Modlitba, P., Skov, M., & Vetere, F. (2009). Mobile technologies for parent/child relationships (pp. 285-306): Elsevier, Amsterdam.
- Orsmond, G. I., Shattuck, P. T., Cooper, B. P., Sterzing, P. R., & Anderson, K. A. (2013). Social participation among young adults with an autism spectrum disorder. Journal of autism and developmental disorders, 43(11), 2710-2719.
- Masden, C. A., Grevet, C., Grinter, R. E., Gilbert, E., & Edwards, W. K. (2014). Tensions in scaling-up community social media: A multi-neighborhood study of nextdoor. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.
- Beacker, R., Sellen, K., Crosskey, S., Boscart, V., & Barbosa Neves, B. (2014). Technology to reduce social isolation and loneliness. Paper presented at the Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility.
Here are some links that you might enjoy
- “CityStrokes – Designing Social Interaction with Strangers” video
- “Take a Seat – Make a Friend?” Video
- Casserole Club Moreland web page
- “The laughing dress: evoking prosocial interaction among strangers“, CHI EA 2014
Now have a bit of a dig through the literature to see if you can find anything else that’s interesting. Once you’ve done that, start brainstorming. Together with your team, come up with ideas, and work through them. Also please tweet @ozchi24 or email email@example.com if you need help.
“Ack Ack! Let me know how you are doing!”
1. Online journal
To demonstrate your design process you are required to keep an online journal in form of a team blog. Use the journal to record any major stages for your design, such as user research, prototyping, etc. We don’t expect you to share any ideas or results before the end of the 24-hour challenge, but what we want to be able to follow is the methodology you used to come up with your final design. Make sure you have posted the link to your online journal. Include the names of all team members somewhere on your online journal.
Include a link to your blog in your paper’s references section.
To describe your project you are asked to write a brief ‘mini paper’ in academic style and using the DIS Pictorials paper template—found here—explaining concept, design process, and response. You are strongly encouraged to include research references and other relevant links in the paper, as well as links to other relevant journal entries. Like last year, the paper will carry substantial weight when compared with previous years. The DIS Pictorials template, as the name suggests, uses a lot of visual information. Your submission can be up to 6 pages long.
That said, don’t panic! It’s shorter than it sounds, and we will be providing you with examples and instructions on how to do it. We understand that it’s a 24-hour challenge, and that will be taken into consideration
To demonstrate your solution you are asked to submit a video. This can be either a video prototype or a concept video. Anything from animation through screen capture to acting is valid. Note that this means that you don’t necessarily have to create a final product (or even a working product!). The video should not be longer than 3 minutes. Include at least a title and your team name somewhere in the video.
Include a link to your video submission in your Paper’s references section (a blog post where you embed your video will be sufficient).
We will be running a series of mini-challenges that are designed to give you some direction and help you reach your milestones. While completing them will help you create your video and paper, they will not have a direct impact on your final assessment. They will be announced throughout the course of the challenge.
Mini-challenge 1: Provide a snapshot of your design problem.
Mini-challenge 2: Create a 5 frame storyboard to illustrate the design process.
Mini-challenge 3: Create a short video (2 min max.) to demonstrate the solution in use.