Prepare for the Challenge

This page is dedicated to helping you prepare for the OzCHI24 2017 challenge.

Deliverables:
During the Student Design Challenge, you will be required to develop a 1) video communicating a design idea, 2) a short research paper, and 3) a team blog of your progress during the competition.

More information about what is required for each of these deliverables will be released during the Challenge period.

Prior to the competition:

  • Register your team early, and if this is the first time working with your team members use the time before the competition to get to know them
  • Recruit team members with diverse skill sets (e.g. research, academic writing, web design, graphic design, animation, programming, video editing). It may also be beneficial to include a mixture of undergraduate and postgraduate students on your team.
  • Plan for the logistics of the challenge in advance:
    • Discuss with your team members the knowledge you already have about design methods, tools, and techniques that might be useful during the competition
    • Set up an account for your team to upload video files (e.g. YouTube, Vimeo) and a blog account (e.g. Tumblr, WordPress) to document your progress during the Challenge. Note: You will be required to provide URLs to your team blog and video account on the registration form.
    • Review past challenges and submissions from the archived sections of the OzCHI24 blog to get a feel of what is expected of participants during the competition
    • Gather and test your facilities and equipment before the challenge period (what room will you use? Will you have 24-hour access? Does your camera need a tripod? What video editing software will you use? etc.)
    • Discuss your timeline, remember eating and sleeping arrangements are important!

During the competition:

  • Participate in the main challenge and all the mini-challenges
  • Update your team blog regularly (after all, it showcases the hard-work you’ve put into the challenge!)
  • Keep it fun and humorous! Remember to be kind to yourself and your team members (even during the early hours when nothing else matters but coffee and sugar)
  • Give it your best go, you’d be surprised at how much you will accomplish in 24hrs
  • Contact the competition organisers by email or Twitter if you have any questions or need help

Participant wellbeing:

  • Participation in the Student Design Challenge is voluntary, and you are responsible for looking after your own wellbeing during the competition.
  • 24-hours is a long time to be awake! Be well prepared for the design challenge so that you can plan to sleep within this 24-hour period and share the workload between team members.
  • Remember to eat! Bring some brain food, and organise what you will eat for dinner and where you will purchase meals and snacks, prior to the competition commencing.
  • Prior to the challenge, organise how you will get home safely (if you are not working from home). We do not recommend driving yourself home after the challenge period.

Literature review:

Reviewing literature is a vital step in the research and design process. Current literature aids us in understanding work that has been done before, and initiating new ideas that can benefit the ‘real world’. Once you have been given the Challenge Brief, it’s important for you to review literature, to understand the design problem and to identify opportunities for design intervention.

It’s important to write about this related work in your competition entry. A straightforward way to find literature is through scholar.google.com, but don’t stress too much, because we will supply some recommended literature during the challenge as a place to start! If your team isn’t comfortable with reviewing literature, it would be beneficial for you to practice prior to the challenge.

Below is a suggested template to assist with reviewing literature:

Title and authors:

 

 

What is the main argument of the paper?

 

 

Why is the work important? How does it relate to the design challenge brief?

 

 

What research methods were used?

 

 

What further opportunities for design interventions could you explore?